While it shares a near-identical engine along with the same divisive control scheme, it takes significant strides forwards with a better single-player mode and – finally – online multiplayer. Overall, Worms 2: Armageddon is a notable improvement. Hopefully this will stabilise over time and with updates. In my experience this worked reasonably well once I’d managed to connect, although I experienced a number of connection failures. You can now take your customised team online to do battle with fellow players. Yes, Worms 2: Armageddon finally addresses the major omission from the first game – online multiplayer. You can also customise the rules and load-outs for multiplayer matches. In fact, customisation is one of the key improvements in Worms 2: Armageddon, as you kit out your team with your own hats, skins, victory dances and forts. You receive gold as you progress, which enables you to buy silly hats for your team and additional weapons for multiplayer. While it’s still effectively a series of skirmishes tacked together - a stingy one at only 30 levels - it’s at least been imbued with a sense of progression thanks to a level structure and an overarching currency system. The single-player element has received a welcome dose of structure. There's still a lack of precision when it comes to jumps, back flips (a tap and double tap of your worm respectively), and special forms of transit like the ninja rope, but the truth is they’re all reasonable workarounds for a game that was designed with physical controls in mind. In short, it carries the same tap control system for movement and drag gesture for aiming shots. The controls are virtually identical to the original, which is understandable given the work that went into tweaking that game post-release. The game looks better for a start, with greater detail in the levels (although high-resolution graphics aren't supported for iPhone 4 and fourth-generation iPod touch) and a generally richer palette. It does, however, refine most of the major areas. It’s the same brand of turn-based action that has you leading a team of worms against another, making use of rockets, holy hand grenades, and explosive sheep (to name a few). We should make it clear from the off that Worms 2: Armageddon offers little that's mechanically new over its predecessor. Worms 2: Armageddon is a convincing counterattack on rival games that perhaps thought they had the long-running series beat. While Worms was a decent affair, it lacked a degree of polish and a couple of major features. Surprisingly, there’s only been the one outing for the franchise on iPhone and iPod touch thus far, and it took its time to arrive. It’ll take more than a few angry birds to dislodge this franchise from gamers’ hearts. Like a stubborn worm hunkered down in its underground lair, the Worms series has proved remarkably resilient to the attacks of new gaming trends.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |